yuriko edh primer
I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. Here's a few things that I considered when deciding on removal spells: Does it have a high cmc? The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. Almost more important than our evasive creatures is the ability to turn them into Ninjas. Thank you all for taking the time to read my article! At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. Could you give me some advice on which cards are worth adding to my pile (~10-20 per card, not too many), which cards I could / should remove for the cards in the sideboard and general advice on the deck? They effectively negate the "return a creature to hand" cost of ninjutsu, which allows us to further our game plan without having to take one step back, so to speak. Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. If the raw card draw is that beneficial, should I include the [[rhystic study]] and [[mystic remora]] I have off to the side? We are in blue, and that means we have access to Rhystic Study. If you've read my primers you'll know that cEDH isn't my cup of tea and I prefer optimized commander decks instead, but if you've got 5 grand to throw into a cEDH deck and enjoy that style I'd recommend checking out the following primer- Yuriko Turn and Burn - cEDH. Maintaining a good balance of these is our key to success! But I still might put him back in some day for old time's sake. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. After much testing I am pleased to offer up my Yuriko ninjas list. If you opt for a version of this deck focused on "real" Ninjas, these sorts of cards are worth considering, but for our purposes they're not very useful. 0 0 54. That being said, ninjas tend to have abyssmal damage on their own, so you don't gain life off of him, and he doesn't have ninjutsu, making him dependent on other things giving him evasion. Once we've successfully achieved this synergy, it shouldn't be difficult to load up Door with counters, and we should be in great shape to take control of the game. However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. Second, and most importantly, Yuriko can cheat commander tax with her Ninjutsu ability. Baleful Strix, Looter Il-Kor, Wharf Infiltrator, Cloud of Faeries, and Shadowmage Infiltrator each represent additional options for drawing cards. Ninja The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. At first, Sakashima seems like just another Clone. Sensei's Divining Top, Scroll Rack, Soothsaying, and Lim-Dul's Vault all are in the deck to help us get what we need, to smooth our our draws, and to get Yuriko's triggers to do what we want them to do. It's another copy of the original Sakashima the Impostor and Spark Double, but it also let's Sakashima's Student become a Yuriko clone, and thus has an additional upside. AP45054 1 minute ago. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. More on that below! I think this is why I originally put in [[aminatou's augury]]). There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. Yuriko is a deck that uses Yuriko's ability to keep its hand full and burn down . One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." EDH Recommendations and strategy content for Magic: the Gathering Commander. Yuriko does provide us with a lot of card advantage on her own. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. I love the joke of throwing it for 3 million damage, but don't want to ruin games and nights. I noticed that while turbo naus decks have grown in popularity a lot since the banning of Flash, there are a lot of people who aren't quite familiar with the deck, and there isn't really a good primer for the archetype as a whole. The last card I want to address is Paradoxical Outcome. Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. For instance, I've included Mox Amber because Yuriko will almost always be on board, but I've neglected all the other moxen (Chrome Mox, Mox Diamond, Mox Opal) even though they would probably be potent here. Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. But with more testing, I believe the tempo advantage they provide is enough to outweigh this downside. But we still have two ways to do it- Spark Double and Sakashima the Impostor. 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After much testing I am pleased to offer up my Yuriko ninjas list. Yuriko, the Tiger's Shadow got so many new ninjas in Modern Horizons that we can build a top tier tribal deck on a budget.DECKLIST: https://bit.ly/2xW0bUCTha. Turn 2: Use to ninjutsu Yuriko, then discard a card to hand size on your cleanup. The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. It's easy to forget that UB is also one of the best color combinations forevasive creatures, with a host of flying and unblockable options, and this is what I wanted to exploit with Vela. I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. Which permanents does it hit? For a long time, this category was split in two sections. Discord Server | Of course, prior to Yuriko, there wasn't really a great ninja commander for two reasons. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. But, being able to deal that much damage when put on top of your library using something like Vampiric Tutor or Brainstorm has game-ending potential, and I don't think I could live without them anymore. However, my playgroup is particularly hostile to Rhystic Study. In these panels, I go through each category in depth and explain each of my card choices: Free spells have a track record of being very powerful in Magic, and these 0 mana creatures are no exception. This will let us double up on Yuriko's ability, and fits nicely with the creature strategy we've established. This site 2023 TappedOut.net, LLC The owner of Study didn't even get to do anything with the extra cards because everyone hated on them so much! When most people think of UB, myself included, the signature abilities that come to mind are mill, clones, counterspells, and recursion. We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. To begin with, she can draw cards like a champion (even though, again, we aren't really "drawing" them), so we don't need as much draw as we would in another deck because its built in. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. Some enablers that I used to play in the past but just barely miss the mark are Sage Owl, Spire Owl and Augury Owl. and our Inkfathom Witch offers us a way to turn our little dudes into a real clock. For a while I didnt play Memnite or Phyrexian Walker because they don't have any kind of evasion. I really like this card, and might put it back in if some of the newer ninjas don't perform as I hope they will. The most obvious benefit of this lower cost is that we will have to invest less mana initially to get our Ninja strategy activated. The cream of the crop are Sun Quan, Lord of Wu, Archetype of Imagination, Cover of Darkness, and Tetsuko Umezawa, Fugitive as they give most of our creatures evasion against most things, but Higure, the Still Wind, Shizo, Death's Storehouse, Smoke Shroud, and Access Tunnel can give some evasion as well. The gravity of Ninjutsu on Yuriko cannot be overstated, as it almost guarantees that we will be able to have her on board at any time as long as one of our little creatures can make it through (they don't even need to be a Ninja). Added a changelog! Or maybe Arixmethes, Slumbering Isle so I can try to unlock that hot 12/12 body. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. Yuriko. Yuriko Hishimi ( , Hishimi Yuriko, born June 10, 1947 in Tokyo, Japan) is a Japanese actress. Copied to clipboard. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. I want to make a quick note here. I'm excited to try out Larceny because it should have devastating implications for our opponent's plans, and I imagine we'll often be leaving them without many options to combat us. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. I often swap it out for Dismember instead. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. The following primer will be extensive and have a good amount of detail, and some of the earlier sections will explore the evolution of the deck from release till now.
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